/isorender command sits at the very core of Isometric Renders. It is your primary interface for launching all rendering operations and is also used to enter Unsafe Mode.
Single Render Operations¶
Render the given item, including NBT. If the item is omitted, render the player's current item instead
Render the given block, including NBT and block state data. If the block is omitted, render whichever block the player is currently looking at
Render the given entity, including NBT as an optional second argument. If the entity is omitted, render whichever entity the player is currently looking at
Render the area of the world between the two given block coordinate triples. If coordinates are omitted, render the current Area Selection instead.
Render the given item's tooltip, including NBT. If the item is omitted, render the tooltip of the player's current item instead
Batch Render Operations¶
All batch render commands first select some set of items and end with a render task argument. This can be one of three things:
atlas, which renders an atlas (or overview if you will) of the item set
batch items, which renders each item in the set individually
batch blocks, which renders the corresponding block of each item in the set individually
Select all items from the given creative inventory tab
Select all items from the given item tag
Select all items from the given namespace