/isorender¶
The /isorender
command sits at the very core of Isometric Renders. It is your primary interface for launching all rendering operations and is also used to enter Unsafe Mode.
Single Render Operations¶
/isorender item
¶
Render the given item, including NBT. If the item is omitted, render the player's current item instead
Examples
/isorender block
¶
Render the given block, including NBT and block state data. If the block is omitted, render whichever block the player is currently looking at
The water in waterlogged block will not be visible in a block render. If you do want a render of that, simply do a single-block area render (as explained below) instead
Examples
/isorender entity
¶
Render the given entity, including NBT as an optional second argument. If the entity is omitted, render whichever entity the player is currently looking at
Examples
/isorender area
¶
Render the area of the world between the two given block coordinate triples. If coordinates are omitted, render the current Area Selection instead.
Examples
/isorender tooltip
¶
Render the given item's tooltip, including NBT. If the item is omitted, render the tooltip of the player's current item instead
Examples
Batch Render Operations¶
All batch render commands first select some set of items and end with a render task argument. This can be one of three things:
atlas
, which renders an atlas (or overview if you will) of the item setbatch items
, which renders each item in the set individuallybatch blocks
, which renders the corresponding block of each item in the set individually
/isorender creative_tab
¶
Select all items from the given creative inventory tab
Examples
/isorender tag
¶
Select all items from the given item tag
Examples
/isorender namespace
¶
Select all items from the given namespace
Examples