scatter edit <mod>¶
Edit a mod's entry in the database. This command launches an interactive session in which you can make edits without committing to any changes - type save to commit them or done to save and exit.
Commands¶
set <property> <value>¶
Update a single property of the mod being edited. Available properties are:
| Property | Description |
|---|---|
| name | The display name of the mod |
| id | The ID used to reference the mod in the database - changing this will forcefully save changes and exit |
| modloaders | The modloaders the mod should be marked compatible with. Accepts multiple, comma separated values |
| artifact_directory | The directory where scatter searches for artifacts to upload |
| filename_pattern | A filename pattern by which to filter when searching the artifact directory |
| changelog_location | The location of a file from which to read the changelog when uploading a new version |
| version_name_pattern | The pattern by which to generate the name of versions when uploading, defaults to [{game_version}] {mod_name} - {version} |
depmod <subcommand> <argument>¶
Manage the dependencies of the mod being edited. There are two possible subcommands:
-
depmod add <slug> <type>
Add the mod with the specified slug to the dependencies, using the given type. This type must be one ofoptional,requiredandembedded -
depmod remove <slug>
Remove the mod with the specified slug from the dependencies
Last update:
2022-11-12